Roger Altizer, PhD

Research Interests

  • Serious Games
  • Games for Health
  • Participatory Design
  • Qualitative Methods
  • Digital Medicine
  • Healthcare Innovation
  • Media Law
  • Intellectual Property

Languages

  • English

Academic Information

  • Departments: Computing - Adjunct Assistant Professor, Film & Media Arts - Adjunct Assistant Professor, Population Health Sciences - Associate Professor

Academic Bio

Roger Altizer, Jr. is the co-founder of the Entertainment Arts and Engineering, the top ranked game design program in the nation, the Director of Digital Medicine for the Center for Medical Innovation, the founding Director of The GApp lab (Therapeutic Games and Apps) and former director of the Center for Interdisciplinary Art and Technology at the University of Utah. Roger earned his Ph.D. in Communication at Utah and specializes in serious and medical games as well as game design and development. His heart and his research focuses on the importance of play and how good design encourages it. Creator of The Design Box, a participatory, inductive design methodology, Roger strives to include users as designers in his work. A former games journalist, he is an internationally recognized speaker who has presented at industry conferences such as the Games Developer Conference and Penny Arcade Expo, and academic conferences including the Digital Games Research Association and Foundations of Digital Games.

Education History

Type School Degree
Doctoral Training University of Utah
Communication
Ph.D.
Graduate Training University of Utah
Communication
M.S.
Undergraduate Northwest University
Religion & Philosophy
B.A.

Global Impact

Career

Institution Description Country
Japan Exchange and Teaching (JET) Programme Assistant Language Teacher Japan

Selected Publications

Journal Article

  1. Bruggers CS, Altizer RA, Kessler RR, Caldwell CB, Coppersmith K, Warner L, Davies B, Paterson W, Wilcken J, DAmbrosio TA, German ML, Hanson GR, Gershan LA, Korenberg JR, Bulaj G (2012). Patient-empowerment interactive technologies. Sci Transl Med, 4(152), 152ps16.
  2. Rausch A, Altizer R, Parry A (2000). Gaikokugo Communication in an Intensive Course Format – Case Study Report and Recommendations. Crossroads, 41-61.

Book Chapter

  1. Altizer R (In Progress). Doodle Health in Translating Expertise: Roles for librarians in the translational research enterprise. Medical Librarians Association.

Conference Proceedings

  1. Zagal JP, Altizer R (2014). Examining ‘RPG Elements’: Systems of Character Progression [oral presentation also given]. Foundations of Digital Games Conference, Fort Lauderdale, FL.
  2. Altizer R, Zagal JP (2014). Pitch Perfect or Exploring Pitching Practices in Industry and Games Education [oral presentation also given]. Foundations of Digital Games Conference, Fort Lauderdale, FL.
  3. Altizer R, Zagal JP (2014). Designing Inside the Box or Pitching Practices in Industry and Education [oral presentation also given]. Digital Games Research Association Conference (DiGRA), Snowbird, UT.
  4. Zagal JP, Altizer R, Zeng-Treitler Q, Shipman J, Lake E, Aiono H, Malheiro M, Christensen C (2014). Doodle Health: Games as Cultural Probes [oral presentation also given]. 13th International Conference on Entertainment Computing, 11-2.
  5. Caldwell C, Bruggers C, Altizer R, Bulaj G, DAmbrosio T, Kessler R, Christiansen B (2013). The Intersection of Video Games and Patient Empowerment: Case Study of a Real World Application [oral presentation also given]. IE Conference 2013.
  6. Caldwell C, Kessler R, Altizer R, Van Langeveld M (2012). When the games industry and academia collide: How we impact each other [oral presentation also given]. Games Innovation Conference (IGIC), 2012 IEEE International, 1,4, 7-9.
  7. Caldwell C, Kessler R, Altizer R, Van Langeveld M (2012). When the games industry and academia collide: How we impact each other. 2012 IEEE International Games Innovation Conference, Rochester, NY, 39-43.
  8. Kessler R, van Langeveld M, Altizer R (2009). Entertainment Arts and Engineering or How to Fast Track A New Interdisciplinary Program; paper also presented at the SIGSCE 2009 – Technical Symposium on Computer Science Education, Chattanooga, TN. SIGCSE '09 Proceedings of the 40th ACM Technical Symposium on Computer Science Education, New York, NY, 539-43.
  9. Bills P, Zagal J, Shipman J, Moody S, Larson E, Bhavsar S, Jarvis C, Casucci T, Rethlefsen M, Lombardo N, Altizer R (Under Review). Saved Games: Librarians Levelling Up With Games For Health. Medical Library Association Annual Meeting and Exhibition.

Other

  1. Kessler R, van Langeveld M, Altizer R (2009). Entertainment Arts and Engineering or How to Fast Track A New Interdisciplinary Program. Newsletter: ACM SIGCSE Bulletin - SIGCSE '09 (41(1), pp. 539-43). New York, NY.

Video/Film/CD/Web/Podcast

  1. Altizer R, Zagal J (2014). Calorie Crawl Saga: The Candy Kings Cometh [Video]. Available: http://globalgamejam.org/2014/games/calorie­crawl­saga­candy­kings­cometh.
  2. Altizer R (2014). The Patient Empowerment Game (PE Game) [Video].
  3. Altizer R (2013). A Game With/Out Rules (Critical Art Game on Display) [Video]. The Leonardo Museum.
  4. Altizer R (2013). Hoardzz Heroes [Video]. Xbox Live Indie Games, Microsoft. Game Makers Anonymous.
  5. Altizer R (2012). When a Game Launch is More than a Game (open letter to students) [Web]. RedThread, Official Blog of the University of Utah. Available: http://redthread.utah.edu/when­a­game­launch­is­more­than­a­game/7724.
  6. Altizer R (2012). Hoardzz [Video]. Xbox Live Indie Games, Microsoft. Game Makers Anonymous.

Patent

  1. Bulaj G, Bruggers CS, Altizer RA, Kessler R, Caldwell C, Patterson WR, Coppersmith KJ, Warner LM, Davies B (2012). Empowering Patients During Disease Therapy Using An Interactive Video Game That Links Exercise and Positive Visualization. U.S. Patent No. US20130131846 A1. Washington, D.C.:U.S. Patent and Trademark Office.

Poster

  1. Jensen M, Casucci T, Bown R, Runburg M, Altizer R (2015). Research Quest: Six Design Boxes and Six Iterations towards a Game to Teach Critical Thinking. Poster session presented at Foundations of Digital Games Conference (FDG2015), Pacific Grove, CA.
  2. Shipman JP, Casucci T, Langell J, Altizer R (2014). Information Future: Partnering with Medical Therapeutic Device & Applications Innovations. Poster session presented at Medical Library Association, Chicago, IL.
  3. Casucci T, Shipman JP, Langell JT, Altizer R (2014). Beyond Borders: Partnering with Medical Therapeutic Devices & Apps Innovations [Business & Finance Division Session]. Poster session presented at Special Libraries Association 2014 Annual Conference & INFO­EXPO, Vancouver, Canada.
  4. Casucci T, Shipman JP, Langell JT, Altizer R (2014). Beyond Borders: Partnering with Medical Therapeutic Devices & Apps Innovations [All Sciences Session]. Poster session presented at All Sciences Poster Session at Special Libraries Association 2014 Annual Conference & INFO­EXPO, Vancouver, Canada.
  5. Casucci T, Shipman JP, Langell JT, amp Altizer, R 2014 (2014). Beyond Borders: Partnering with Medical Therapeutic Devices & Apps Innovations [Joint Session]. Poster session presented at Special Libraries Association 2014 Annual Conference & INFO­EXPO, Vancouver, Canada.